top of page
< Back

Xevious 3D/G 1995 Namco

1995

Xevious 3D/G (c) 1995 Namco.
This is the popular sequal to the 'Xevious'. It became quite popular because of some good 3-D modeling and nice camera work by namco. This game's BGM is nice as well.

>>> TECHNICAL DETAILS
---------------------
Namco System 11 hardware
Game ID : XV3
Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)
Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536
Players: 2
Control: 8-way joystick
Buttons: 2

>>> TRIVIA
----------
Just as in the original 'Xevious', there are hidden Sol Citadels and Special Flags.

>>> GAME UPDATES
----------------
* Revision 1 :
XV31/VER.A : Japan release, 13:03:46, APR 10 1996

>>> TRICKS AND TIPS
-------------------
Secret message : at the very beginning of the game, you have to cross a river. If you drop bombs at the edge of this you will get the secret message : 'NAMCO ORIGINAL CREATED BY K.KENJO' .

>>> GAME SERIES
---------------
1. Xevious (1982)
2. Super Xevious (1984)
3. Solvalou (1991)
4. Xevious 3D/G (1995)

>>> DESIGNERS / PROGRAMMERS / STAFF
-------------------------------------
Director : Kohji Kenjoh
Visual director : Rascal Fukuda
Proto programmer : Yousuke Kuroda
Coordinator : Yutaka Kounoe, Tadashi Iguchi
Programmers : Hajime Harima, MT-Kio
Visual designers : Kaname Takai, Nabuo Takahashi, Muneyuki Tejima
Test mode programmers : Kazuyuki Nikaido
Graphic designer : Hideaki Ito
Music & Sound effects : Ayako Saso (Aya), Shinji Hosoe (Megaten), Nobuyoshi Sano (sanodg), Hiroto Sasaki (Saman)
Debug & Tuning team : Kazuo Takahashi, Tetsuya Akatsuka, Norikatsu Yoshikawa, Jin Okubo, Yasumichi Onishi, Satoshi Masukawa
Supervisor : Shukuo Ishikawa, Hajime Nakatani, Katsuo Nakamura, Junichi Kawamura, Masaya Nakamura

>>> GAME PORTS TO OTHER SYSTEMS
-------------------------------
* Consoles :
Sony PlayStation (1997, 'Xevious 3D/G+')

>>> OTHER GAME RESOURCES
---------------------
Game's rom.

bottom of page