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X-Men - Children of the Atom 1994 Capcom
1994
X-Men - Children of the Atom (c) 1994 Capcom.
Back when Magneto and Juggernaut were boss characters, ten X-Men characters fought to challenge them!
>>> TECHNICAL DETAILS
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Capcom Play System II hardware (CPS II)
Game ID : CP-S II No. 08
Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)
Sound Chips : Q-Sound (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 59.63 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 6
= > [1] LP, [2] MP, [3] HP
= > [4] LK, [5] MK, [6] HK
>>> TRIVIA
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Released in December 1994. It is the first fighting game produced by Capcom using characters under license from Marvel Comics, widely praised for its faithfulness in capturing the spirit of its namesake comics, by using colorful animation and voice actors (see Staff section for more information) from the 'X-Men' animated series.
All characters are coming from Marvel comic books (except Akuma) :
Akuma (Gouki in Japan) - 'Super Street Fighter II Turbo' ('Super Street Fighter II X' in Japan)
Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1
Cyclops (aka Scott Summers) - X-Men #1
Juggernaut (aka Cain Marko) - X-Men #12
Iceman (aka Robert 'Bobby' Drake) - Uncanny X-Men #1
Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1
Omega Red (aka Arkady Rossovich) - X-Men #4
Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2
Sentinel - Uncanny X-Men #14
Silver Samurai (aka Kenichiro Harada) - Daredevil #111
Spiral (aka Rita Ricochet) - Longshot #1
Storm (aka Ororo Munroe) - Giant Size X-Men #1
Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180
Unlike previous incarnations of X-Men video games, X-Men - Children of the Atom also allowed players to helm popular X-Men villains, such as Omega Red; the mutant hunting android Sentinel; Spiral, lackey of Mojo; and Silver Samurai. Also, because this game was released around the same time as 'Super Street Fighter II Turbo', programmers also included Akuma (see Tips And Tricks section for more information).
The game, along with SSFII Turbo, is considered as one of the first fighting games to popularize the now often-used ideas of 'Super Jumps', 'Super Combos', and 'Tech. Hit', which meant that an attempted grab or throw had been negated by the opponent. Furthermore, the game was the precursor to the Capcom 'Vs. series', with elements and characters from this game having been combined with 'Street Fighter Alpha - Warriors' Dreams' to create 'X-Men vs. Street Fighter'.
Sony Records released a limited-edition soundtrack album (X-Men Arcade Game Track - SRCL-3120) on 24/03/1995.
>>> GAME UPDATES
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Revision 1 :
* Software version : 1.00.
* Japanese release only (94/12/08).
Revision 2 :
* Software version : 2.00.
* Japanese and Asia releases (94/12/17).
Revision 3 :
* Software version : 2.10.
* Japanese releases only (94/12/19).
Revision 4 :
* Software version : 3.00.
* European and American releases (95/01/05).
* European and Hispanic releases (95/03/31).
note : US versions are slightly different, they have the 'Recycle It, Don't Trash It!' screen.
>>> TRICKS AND TIPS
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* Play as Akuma (Player 1) : Highlight Spiral and wait 3 seconds, then move without stopping through : Silver Samurai, Psylocke, Colossus, Iceman, Colossus, Cyclops, Wolverine, Omega Red and stop on Silver Samurai. Wait 3 seconds there and press and hold : LK+HP+HK.
* Play as Akuma (Player 2) : Highlight Storm and wait 3 seconds, then move without stopping through : Cyclops, Colossus, Iceman, the Sentinel, Omega Red, Wolverine, Psylocke, Silver Samurai and stop on Spiral. Wait 3 seconds there, then press and hold : LK+HP+HK.
* Play as Juggernaut (Player 1 and 2) : Input Akuma code, then after the battle press Up/Left TWICE and you should see Juggernaut's face.
* Play against Akuma : You must use 'manual block' and win every match without continuing. Defeat your opponents two rounds in a row (don't lose a round), having 'first attack' on each round. You must also win the final round of each battle with your Hyper-X.
* Continue Attacking : Press Start immediately after winning the match to continue hitting the defeated character.
>>> DESIGNERS / PROGRAMMERS / STAFF
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Game planners : Akira Nishitani (Nin), Noritaka Funamizu (Poo), Hiratou K-Suke (X68K), Kiyo, Fuji, Tomita Otouto
Programmers : Aoi-Tokimeki, Tarabar - Black, K.Nishi-Man, Sailor-Ponkichi, O.G.T.-iron Liver, Mo Suzuki-Memorial, Min-T3, Hard.Yas (-466P+K-), Kaw.Hiroshima
Object designers : Satoru Yamashita, Ino, Kuriotoko, Yue, Minobe, M. Nakatani, Ari, Eripyon.N, Miwazo, M. Sato, Kamonchashi Sato, Kazuko Kawanaka Pyo!, Dway Nishimura, Igami, Youjiro, Sagat, Ta, Jun Matsumura (26), Hitoshi Nishio (Vip.T2), G.Kamina, Ushi, H. Yoshino, Eiji, Naoki Fukuda, H.S, Manish, Shinya Kitamura
Scroll designers : Fukumoyan, Yamapuu, May, Devil Ohnishi, Kazu, Akiko.O, Hiroko.N, Iwai, Kisabon, Rk
Music composers : Takayuki Iwai (Anarchy Takapon), Syun Nishigaki, Hideki Okugawa (Hideki Ok), Isao Abe (Oyaji)
Sound designers : Hiroaki Kondo (X68K), Toshio Kajino
* Voice Actor :
Psylocke, Storm, Spiral : Catherine Disher
Cyclops : Norman Spencer
Wolverine : Cathal J. Dodd
Beast : George Buza
Colossus, Iceman, Sentinel : Dan Hennessey
Silver Samurai : Ike-Bomb
>>> GAME PORTS TO OTHER SYSTEMS
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* Consoles :
Sega Saturn (1995)
Sony PlayStation (1998)
* Computers :
PC [MS-DOS] (1997)
>>> OTHER GAME RESOURCES
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Game's rom.
Machine's picture.