Super Dodge Ball 1996 Technos
1996
Super Dodge Ball (c) 1996 Technos.
The popular game of Dodge Ball is a rather unique sport in which teams of three players try to knock each other out with the help of special moves and team attacks. In this game you take control of a team and must beat all other teams (you can even recruit the other team's leader after beating them!) in order to face the current Dodge Ball champion and take the title. Features cool anime style graphics, catchy music & great sound effects, plenty of moves at your disposal and a solid challenge level. Dodge Ball anyone? :)
>>> TECHNICAL DETAILS
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SNK Neo-Geo MVS hardware
Game ID : 0208
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 59.19 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Shoot/Catch, [B] Pass/Dodge, [C] Jump, [D] Faint/Provoke
>>> TRIVIA
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This game is known as 'Kunio no Nekketsu Toukyuu Densetsu' (literaly 'Kunio's Hotblooded Dodgeball Legend').
This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console.
This is yet another game by Technos that features characters inspired by the River City Ransom manga. In the overhead map at the beginning of each match, all characters are drawn in a comical small body style, apparently as an homage of the famous NES games that featured the River City Ransom characters.
Kunio appears in 'Renegade' as main characters.
>>> GAME UPDATES
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The International versions of this game are almost identical to the Japanese version (no voice cuts as in the Magical Drop games), only the title screen is completely different & the fact that Shinji's taunt is censored outside Japan (Instead of merely shaking his fist angrily at his opponents, Shinji gives them the middle finger!).
>>> TRICKS AND TIPS
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* Characters turn VERY slowly in this game, this means that you can score free hits if you either run past them and smack them with the ball, or pass the ball to a teammate that has already been defeated!
* Beat the game without continuing to see a special screen after the credits with all the characters grouped together.
>>> GAME SERIES
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1. Super Dodge Ball (1987)
2. Kunio no Dodgeball dayo Zen'in Shuugou! (1993, Super Famicom)
3. Super Dodge Ball (1996)
4. Super Dodge Ball Advance (2001, Nintendo Game Boy Advance)
5. Super Dodgeball Brawlers (2008, Nintendo DS)
>>> DESIGNERS / PROGRAMMERS / STAFF
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Game designer : Scirocco
Chief programmer : Makoto Satou
Assistant director : Shouichi Toyoshima
Character designers : Toru Tsuboya, Scirocco
C.V. supervisor : T?ru Furuya
Bitmap artists : Tsuyoshi Otake, Tetsuya Wahira, Toru Tsuboya, Haruyuki Watanabe, Kouji Maruta, Tadashi Maruyama
Programmers : Takahiro Takenouchi, Hiroe Tsuchida, Takeshi Hosono
Graphic assistants : Masamichi Katagiri, Kunihiro Hirabayashi, Takuto Mori, Koji Yamada, Hideki Hoshiya, Koji Ogata, Shun-Ichi Baba (Algo-Nicus)
Sound programmer : Bob
Sound composer : Ida
Sound effects : Taku
Sound : Fumio Suzuki, Tadashi Takatsuka
Animation : Hidekazu Ohara, Takashi Ajiri (SnowLightStaff)
* Character Voices :
Kunio : Ryo Horikawa
Riki : Masaaki Okura
Sabu : Yukimasa Kishino
Misuzu : Keiko Yamamoto
Shinji : Hisao Egawa
Kenji : Toru Furuya
Miyuki : Yuka Koyama
D.B.Maou : Daisuke Gouri
Announcer : Manami Nakayama
>>> OTHER GAME RESOURCES
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Game's rom.
Machine's picture.