
Street Fighter II' - Champion Edition 1992 Capcom
1992
Street Fighter II' - Champion Edition (c) 1992 Capcom.
First follow-up to 'Street Fighter II - The World Warriors'. The main additions to the gameplay are the ability to play as the boss characters (increasing the playable roster to 12) and the ability to select the same character the other player (who is differentiate with an alternate color scheme).
>>> TECHNICAL DETAILS
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Capcom Play System hardware (CPS)
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)
Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 59.61 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 6
= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)
= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)
>>> TRIVIA
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Released in March 1992.
In Japan, the apostrophe-like character on the game's official logo is actually a prime symbol and thus the official title is pronounced 'Street Fighter II Dash - Champion Edition'. Likewise 'Street Fighter II' - Hyper Fighting' is known as 'Street Fighter II Dash Turbo - Hyper Fighting' in Japan.
This game is an enhanced version of 'Street Fighter II - The World Warrior' :
* Added an alternate color scheme for each character and the ability to select boss characters (Balrog, Vega, Sagat, M. Bison).
* Each stage had different background colors from the original (mainly time of day changes), here are the background changes :
1) Ryu stage : now has midnight blue sky instead of red-orange, and has yellow moon.
2) E. Honda stage : the walls are now yellow, the big picture (excluding the sun) is now blue-purple. The 'Victory' sign is now red-orange. The Hiragana Yu on the left is now red.
3) Blanka stage : the snake is now red, and the houses are now wood color.
4) Guile stage : The sky is now sunset. The tinted canopy on the jet is now purple. The symbol on the ground is now red, and the missile linings are now red.
5) Ken stage : The boat is now blue. The 2 guys on top are now wearing brown clothes and teal clothes. The guy in the trenchcoat and hat is now yellow.
6) Chun Li stage : the 2 customers now wear pink, the second sign is now green, the meats on the ceiling are now brown, and the ground is now a darker color.
7) Zangief stage : The floor is now gold and to the left is now copper. The 'Attention' flyers are now red with yellow letters.
8) Dhalsim stage : The stage now has blue curtains, silver stone floor, and blue carpet.
9) Balrog stage : The floor is now purple.
10) Vega stage : The stage now sports a dark blue hue, and the Flamenco dancers are now dressed in pink.
11) Sagat stage : Buddhist statue is gold, and the grass is now a darker green.
12) M. Bison stage : The sky is evening this time.
* New moves were added for some characters.
* The portraits of Chun Li and M. Bison have been recolored.
* Overall hit damage was reduced (favoring combos attacks instead of special moves).
* Special moves were tweaked a bit (i.e. : the fighting styles of Ryu and Ken were distinguishable from one another)
* The main title screen was changed from black to blue.
* Various cosmetic enhancements were made to each character's physical appearance.
* In 'Street Fighter II - The World Warrior', Ryu's stage featured breakable 'Fuurinkazan' signs. These signs have been removed in this game and are not seen again until 'Hyper Street Fighter II - The Anniversary Edition'.
* In Ken's original SFII stage, there were 2 barrels and a stack of boxes which were a single breakable item. From 'Street Fighter II' - Champion Edition' to 'Super Street Fighter II Turbo', there is just a single barrel in Ken's stage. The two barrels and stack of boxes from the original SFII would later return in 'Hyper Street Fighter II - The Anniversary Edition'.
* Sagat's stage in the original SFII stage had a palm tree in the foreground. The palm tree is gone in this game and does not return.
Various unofficial hacks of this game are known as 'V004', 'Accelerator Pt+.II', 'Rainbow', 'YYC', 'Kouryu' and 'Red Wave'.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) 21/03/1991.
>>> GAME UPDATES
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US versions are slightly different, they have the 'Winners Don't Use Drugs' screen.
>>> TRICKS AND TIPS
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* Characters stats : If you enter the classic Konami code Up(x2), Down(x2), Left, Right, Left, Right, MP, LP on the 2nd player side during the demo fight in attract mode, it makes a bunch of zeros appear.
First line contains 0001 0002 0003 0004
Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016
0001 = No idea, probably some sort of 'experience points' for 1P side.
0002 = The no. of coins put in in the left-hand slot.
0003 = Same as 0001, but for 2nd player.
0004 = Same as 0002, but for right-hand slot.
0005 = No. of times Ryu has been used.
0006 = No. of times Honda has been used.
0007 = No. of times Blanka has been used.
0008 = No. of times Guile has been used.
0009 = No. of times Ken has been used.
0010 = No. of times Chun Li has been used.
0011 = No. of times Zangief has been used.
0012 = No. of times Dhalsim has been used.
0013 = No. of times Balrog has been used.
0014 = No. of times Sagat has been used.
0015 = No. of times Vega has been used.
0016 = No. of times M. Bison has been used.
* Special Ending : finish the game on one quarter to see an additional credit sequence.
>>> GAME SERIES
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1. Street Fighter (1987)
2. Street Fighter II - The World Warrior (1991)
3. Street Fighter II' - Champion Edition (1992)
4. Street Fighter II' - Hyper Fighting (1992)
5. Super Street Fighter II - The New Challengers (1993)
6. Super Street Fighter II Turbo (1994)
7. Street Fighter Alpha - Warriors' Dreams (1995)
8. Street Fighter Alpha 2 (1996)
9. Street Fighter III - New Generation (1997)
10. Street Fighter III - 2nd Impact : Giant Attack (1998)
11. Street Fighter Alpha 3 (1998)
12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
13. Hyper Street Fighter II - The Anniversary Edition (2003)
14. Street Fighter IV (2008)
>>> DESIGNERS / PROGRAMMERS / STAFF
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Planner : Akira Nishitani (NIN), Akiman
Character designers : S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki
Programmers : Shin., Marina, Macchan, Ecchro!!
Sound : Yoko Shimomura (Shimo-P.), Isao Abe (Oyaji-Oyaji)
Special Thanks : CBX, AND, POO, Kanekon, Shono., Hirakin., Nac Kai, Erlingr Ogachy, James Goddard (DJames.)
>>> GAME PORTS TO OTHER SYSTEMS
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* Consoles :
Nintendo Super Famicom (1993, 'Street Fighter II Turbo') : Featured as the port's 'Normal' mode.
Sega Mega Drive (1993, 'Street Fighter II Dash Plus' in Japan, 'Street Fighter II' Special Champion Edition' outside Japan)
NEC PC-Engine (1993, 'Street Fighter II Dash') : Japanese release only.
Sega Master System (1997 - a brazilian port by TECTOY)
Sony PlayStation (1998, 'Capcom Generation 5') : Japanese release only.
Sony PlayStation (1998, 'Street Fighter Collection 2')
Sega Saturn (1998, 'Capcom Generation 5') : Japanese release only.
Sony PlayStation 2 (2005, 'Capcom Classics Collection')
Microsoft XBOX (2005, 'Capcom Classics Collection')
Sony PSP (2006, 'Capcom Classics Collection Reloaded')
* Computers :
PC [CD-ROM] (2003, 'Capcom Arcade Hits Volume 1')
* Others :
Street Fighter II' Special Champion Edition Plug 'n Play TV Game (2004 - Radica Games) : features Sega Mega Drive's 1993 offering.
>>> OTHER GAME RESOURCES
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Game's rom.
Machine's picture.