Mr. TNT 1983 Telko
1983
Mr. TNT (c) 1983 Telko.
Move along lines, erasing them as you go, to collect flashing or spinning items. If you collide with one of the yellow dots that are moving around erasing lines or if you end up at a dead end with nowhere to go, you lose a life. You cannot go back, only forward.
>>> TECHNICAL DETAILS
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Main CPU : Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)
Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16
Players : 2
Control : 4-way joystick
Buttons : 1
>>> TRIVIA
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A version of this game is known as 'Gorkans'.
- SCORING -
Grid section : 10 points x stage number.
Defusing bomb : 1,000, 4,000 or 8,000 points.
>>> TRICKS AND TIPS
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* There are infallible patterns for every stage. If you find one which works once in a game, use it again the next time you are on that stage.
* If you are heading towards a dead end, stop on a corner, and wait for the fuses to burn themselves out - better than losing a life!
* On the early levels clear as much of the maze as possible for extra points.
* If you manage to cut the fuses off completely from you, feel free to leech points by clearing as much of the maze as you can.
* Use the blocks inside the grid to keep the fuses at bay. You can force them to take a particular route by clearing the grid and leaving them no option.
>>> OTHER GAME RESOURCES
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Game's rom.
Arcade Retro Lounge; http://tips.retrogames.com/