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Karnov's Revenge 1994 Data East

1994

Karnov's Revenge (c) 1994 Data East.
The sequel of the first 'Fighter's History', this time ported in the Neo Geo MVS Hardware.
In this new verion of the original game several changes and improvement was made for enanching the gameplay : now the battles are more faster and technical, with the usual friendly combo system that makes the fight much spectacular. There are also some powerful hidden moves added for most of the characters. Even the graphic was sligtly enanched, with a nice color palette and some wonderful backgrounds (especially the Zazie's one).
The character roaster now count 13 selectable characters, with the adding of two new entries.
The game actually still suffering for the reputation of 'SFII clone' gived by the general opinion from the times of the first episode, but thanks to this, this new chapter of the saga, ported in the Neo Geo System, was particularly appreciated by the Neo Geo's fans, because is one of the rare 'SFII style' beat'em up on the Neo Geo's catalogue.
A really nice and classical beat'em up, still worty to be played, especially for the real fans of the 2D beat'em up.

>>> TECHNICAL DETAILS
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SNK Neo-Geo MVS hardware
Game ID : 0066
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 59.19 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Fast punch [B] Strong punch [C] Fast kick [D] Strong kick

>>> TRIVIA
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Released in March 1994.
This game is known in Japan and USA as 'Fighter's History Dynamite' while in Europe as Karnov's Revenge.
New features and changes of the game :
* The controls discard the six button system of the first episode for the typical four buttons of the Neo Geo pad. In this way, the middle punch and middle kick attack are no long available.
* New stages for every characters and new background music.
* The portrait of every characters was retouched a bit. Especially, the portraits of FeiLin and Karnov was both redrawed.
* New color's scheme for the alternative suit's color of every character. However, the standard suit color of all the characters is still the same of the first Fighter's History episode.
* New vocals samples for every characters, except for Clown, Karnov and Mizoguchi: however, for Mizoguchi was added new samples for the wins poses and a new 'scream of defeat' (in the first Fighter's History, when Mizoguchi losing emit the generic KO sample shared with other characters).
* The in-game sprites of every character was retouched slightly in some determinate frames.
* The design of Karnov was redrawed from the first episode.
* Most fast gameplay.
* New moves and new tricks for every characters.
* Clown and Karnov are now both playable.
* Two brand new characters: Zazie (from Africa) and Yungmie (from Korea).
* Added the 'hidden move' (more powerful moves undocumented in the character's moveset) for some characters. Only Samchay, Clown and Karnov don't have the hidden move.
* New endings for every character. Even Clown and Karnov now have theyr own ending sequence.
The stage of Marstorius takes place in a ring placed inside the Colosseum of Rome.
The 3 childs in the middle of the Samchay's stage are the two little brothers and sister of Samchay.
The extra round against the bull named 'Ox' (see TIPS AND TRICKS section to learn more) is a retrieval to the similar bonus game in Karate Champ (one of the first fighting games of the history, developed by same Data East on 1984).
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History Dynamite & Flying Power Disc - PCCB-00149) on 18/03/1994.

>>> TRICKS AND TIPS
-------------------
Beat the game without using a continue to see all the characters in chibi form grouped together during the credits.
If you beat the game without losing a single round you'll get an extra secret fight against a bull (Ox).
Weak Points : The Weak Points and relate dizzy system remained the same of the first episode. Thus, heavy hits will make flash the weak point (determinate part of the suit of the character) and after a while further hits taked will make fly away the weak point with a BOING! sound and the character will get dizzy.
Here is the list of weak point for all the characters of the game :
Ray : lightning (on shirt)
Feilin : breastplate
Ryoko : headband
Matlock : headgear
Lee : knees
Mizoguchi : headband
Jean : leg band
Marstorius : leg warmers
Yungmie : waistband
Zazie : headband
Clown : mask
Karnov : necklace
Ox (bull) : horns

>>> GAME SERIES
---------------
1. Fighter's History (1993)
2. Karnov's Revenge (1994)
3. Fighter's History - Mizoguchi Kiki Ippatsu!! (1995, Nintendo Super Famicom)

>>> DESIGNERS / PROGRAMMERS / STAFF
-------------------------------------
Project leader : Min

>>> GAME PORTS TO OTHER SYSTEMS
-------------------------------
* Consoles :
SNK Neo-Geo CD (1994)
Sega Saturn (1997, 'Fighter's History Dynamite')

>>> OTHER GAME RESOURCES
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Game's rom.
Machine's picture.

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