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Grind Stormer 1992 Toaplan

1992

Grind Stormer (c) 1992 Toaplan.
A vertically scrolling shoot 'em up from Toaplan.

>>> TECHNICAL DETAILS
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Game ID : TP-027
Main CPU : 68000 (@ 10 Mhz)
Sound Chips : YM2151 (@ 3.375 Mhz)
Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 59.41 Hz
Palette Colors : 2048
Players : 2
Control : 8-way joystick
Buttons : 2

>>> TRIVIA
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Licensed to American Sammy for USA, to Unite Trading for Korea, to Charterfield for Hong Kong and South East Asia and to Anomoto International for Taiwan.
This game is known in Japan as 'V-Five'.
This would be Ikeda Tsunemoto's first game at Toaplan. He went on to become a founding member of Cave, where he still works as a lead programmer. It is due to him that the phenomenon of the 'Danmaku'; the huge walls of bullets seen in 'Donpachi' etc, came about.

>>> GAME UPDATES
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Grind Stormer seems to be different in the way that you pick up the items directly and don't go through the power-up bar.

>>> TRICKS AND TIPS
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* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

>>> DESIGNERS / PROGRAMMERS / STAFF
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Director : Kenichi Takano
Programmers : Sigue Hayasato, Tsuneki Ikeda
Graphic designers : Y. Naora, Mikio Yamaguchi
Sound director : Masahiro Yuge

>>> GAME PORTS TO OTHER SYSTEMS
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* Consoles :
Sega Mega Drive (1994)

>>> OTHER GAME RESOURCES
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Game's rom.

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