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Golden Axe - The Revenge of Death Adder 1992 Sega

1992

Golden Axe - The Revenge of Death Adder (c) 1992 Sega.
Like it's legendary prequel, 1989's 'Golden Axe'; 'Revenge' is sideways scrolling beat-em-up set in a traditional fantasy world, in which the evil 'Death Adder' has arisen to take over the lands. The game supports simultaneous four-player gameplay, with each player taking on one of the game's characters. The four available characters are 'Sternblade' (a barbarian warrior), 'Dora' (a female centaurian), 'Goah' (a giant with a drawf sitting atop his shoulders) and 'Little Trix' (an agile, oriental-style warrior).
As with 'Golden Axe', as well as standard weapon attacks, each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will cause the player to charge and smash into opponents. At certain points during the game, players will come across certain creatures and contraptions (such as dragons, giant scorpions and catapults) which, once the original occupier has been removed from the saddle, can be mounted and ridden/utilized to attack the enemy.
At certain points during a level, as well as at the end of each level, drawfs appears carrying a sack on their back. Players can hit the drawfs causing them to drop food and magic potions. During the course of the game, players will also come across numerous trapped prisoners. These can be released by either opening their cages (by pulling a rope or similar) or hacking at their foot manicles.
Unlike the linear level layout of its prequel, 'Revenge' offers the player a branching route through the game, adding to its variety and longevity.

>>> TECHNICAL DETAILS
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Sega System 32 hardware
Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz), V20 (@ 10 Mhz)
Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz)
Screen orientation : Horizontal
Video resolution : 416 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 16384
Players : 4
Control : 8-way joystick
Buttons : 3

>>> TRIVIA
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Gilius, the dwarf of the first episode is not directly playable on this sequel, but appears on the back of a giant named Goah.
Each time when you win a stage a map screen shows up. That map screen actually contains ancient Greek words, which translate as follows :
* The word at the bottom means 'river'.
* The bottom-left word means 'cave'.
* The bottom-right word means 'forest'.
* The word in the center means 'town'.
* The upper-left word means 'graveyard'.
* The word in the upper-right corner means 'sea'.
* And finally the word on top is the name of an ancient Greek mythological monster.
Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series.

>>> GAME UPDATES
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The Japanese version has some differences :
* Has 5 scenes (levels) instead of 7.
* Is a 2 players game only instead of 4.
* You have 2 lives and 24 of energy instead of 1 live and 40 of energy.
The US version has the 'Recycle It, Don't Trash It!' and the 'Winners Don't Use Drugs' screen.

>>> TRICKS AND TIPS
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* When 2 or more people are playing, it's possible to grab an enemy in a body slam technique by attacking the enemy simultaneously, which can cause a lot of damage.
* In the PIER level, when the tentacles appear, attacking them will chop the tentacle's tip off. The tip can then be picked up (and eaten) and will increase the player's health, having the same effect as the dwarf's food powerup.

>>> GAME SERIES
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1. Golden Axe (1989)
2. Golden Axe Warrior (1990, Sega Master System)
3. Ax Battler - A Legend of Golden Axe (1991, Sega Game Gear)
4. Golden Axe II (1991)
5. Golden Axe - The Revenge of Death Adder (1992)
6. Golden Axe III (1993, Sega Mega Drive)
7. Golden Axe - The Duel (1995)
8. Golden Axe - Beast Rider (2008, PS3 /XBOX 360)

>>> DESIGNERS / PROGRAMMERS / STAFF
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Composers : Masanori Takeuchi, Tomoyuki Kawamura

>>> OTHER GAME RESOURCES
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Game's rom.

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