Cue Brick 1989 Konami
1989
Cue Brick (c) 1989 Konami.
A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it.
>>> TECHNICAL DETAILS
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Game ID : GX903
Main CPU : (2x) 68000 (@ 10 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.57958 Mhz), K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)
Screen orientation : Horizontal
Video resolution : 304 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 3
>>> TRIVIA
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Released in August 1989.
>>> GAME UPDATES
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* In the Japanese version, Stop is a counter you can trigger anytime, starting at 200, so basically 20 seconds.
* In the World version, you start with 3 stop bonus, and each of them can stop the game 4 seconds. The World version has a practice mode too.
>>> DESIGNERS / PROGRAMMERS / STAFF
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Game planners : N. Toshiaki, K. Kunihiko
Game programmers : T. Tokusan, T. Koji
Sound programmer : K. Satoru
Graphic designers : M. Saruchan, Maruyakikun, Y. Oyajin, K. Caro
Sound designers : N. Kazuo, O. Masanori
>>> OTHER GAME RESOURCES
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Game's rom.