Bobble Bobble 1986
Bobble Bobble (c) 1986.
Take control of 2 cute dinosaurs and battle your way through 100 platform-packed levels to rescue their girlfriends. They are armed only with the ability to make bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level.
>>> TECHNICAL DETAILS
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Main CPU : (2x) Z80 (@ 6 Mhz)
Sound CPU : Z80 (@ 3 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 59.00 Hz
Palette colors : 256
Players : 2
Control : 2-way joystick
Buttons : 2
= > [1] Bubble, [2] Jump
>>> TRIVIA
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This game is a version of 'Bubble bobble'.
>>> GAME UPDATES
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Unlike the original game :
* The left player ('Bub') can have only a total of two extends.
* This version has a new feature in Dip switch where you may control the speed of monsters.
* The monsters 'Mighta', 'Hidegonsu', and 'Drunk' do not throw their projectile weapons (i.e. 'Mighta' does not throw his slow-moving stone balls, 'Hidegonsu' does not throw his fast-moving fireballs, and 'Drunk' does not throw his boomerang bottles). However, the 'Invader' monster, who appears in 'normal' mode only, does throw his laser projectile.
>>> OTHER GAME RESOURCES
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Game's rom.