BlaZeon 1992 Atlus
1992
BlaZeon (c) 1992 Atlus.
A bog-standard but playable horizontally scrolling shoot-em-up in which the player fights waves of enemies. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player, will morph into an outline of themselves; the player can then fly into the outline, and take on the form of the robot enemy.
>>> TECHNICAL DETAILS
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Main CPU : 68000 (@ 12 Mhz), Z80 (@ 4 Mhz)
Sound Chips : YM2151 (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 232 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048
Players : 2
Control : 8-way joystick
Buttons : 2
>>> DESIGNERS / PROGRAMMERS / STAFF
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Star programmer : Dandy Arai
Sound : Macco
Japanese planners : Ethiopian Taro, Toshiya Matsuyama, BIRD
Object engineers : Shinji Tago, Hikaru Takeyasu, Masahiro Kuroda
Screen designers : Shinji Tago, Hakase100%, Magnam.K
Opening animators : Kenji Teraoka, Yasuhito Kikuchi, Motoaki Satoh, Naoki Kobayashi, Yusuke Satoh, Kazuyo Nakamura
Opening CG : Youtai Isseki, Hikaru Takeyasu, Sin
Opening makers : T. Mansell, Hakase100%, Annenyama-Z, Sin
>>> GAME PORTS TO OTHER SYSTEMS
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* Consoles :
Nintendo Super Famicom (1992)
>>> OTHER GAME RESOURCES
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Game's rom.