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Bad Dudes vs. Dragonninja 1988 Data East

1988

Bad Dudes vs. Dragonninja (c) 1988 Data East.
A 1- or 2-player sideways scrolling platform beat'em up featuring the 'Bad Dudes', 2 government agents who must fight against the Dragon Ninja and his minions in order to save the President of the USA - at this time, Ronald Reagan. At the end of each level, players must defeat end-of-level bosses, one of which is Karnov himself.

>>> TECHNICAL DETAILS
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Main CPU : 68000
Sound CPU : M6502
Sound Chips : YM2203, YM3812, OKI6295
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 57.41 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2

>>> TRIVIA
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Released in April 1988.
This game is known in Japan as 'Dragonninja'.
'Bad Dudes' acquired something of a cult status, due in no small part to its tongue-in-cheek humour; such as the game's introduction by a Secret Service agent informing the player that 'President Ronnie has been kidnapped by the Ninjas. Are you a bad enough dude to rescue Ronnie?' After saving the President, Reagan appears in the Oval Office and delivers the line : 'Hey Dudes Thanks, for rescuing me, let's go for a burger...'.
The game includes a cameo appearance by 'Karnov' (a hero in his own Data East game), who oddly enough, appears as an enemy boss rather than the good guy this time around!
The trucks on the second stage say 'Kikuchi Co., Ltd'. Kikuchi Co is a real company established on November 1953 in Japan. It manufactures and sells automobile body frame components and it is affiliated to Honda.
Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on 25/09/1988.
A Bad Dudes vs. Dragonninja unit appears in the 1990 movie 'Robocop 2', and in the 1989 movie 'Parenthood'.

>>> GAME UPDATES
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The Japanese version, 'Dragonninja', has a different ending sequence to that of the US version.

>>> DESIGNERS / PROGRAMMERS / STAFF
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Planner : Makoto Kikuchi
Programmers : Tomotaka Osada, Masaaki Tamura, Nobusuke Sasaki, Naomi Susa, Kenji Takahashi
Graphic designers : Dot Man, Mix Man, Monsieur Micky, Torba-RR, OK Youichi, Kansaiman, Milky Kikuchi
Sound : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO)

>>> GAME PORTS TO OTHER SYSTEMS
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One of the many home computer conversions that appeared at the time - namely that of the Commodore Amiga - is notorious for omitting the 'jump' function, rendering the game completely unplayable past the first level. The game was re-released in budget form three years' later and the jump function was, unbelievably, STILL omitted.
* Consoles :
Nintendo Famicom (1989)
* Computers :
PC [MS-DOS] (1988)
Commodore Amiga (1989)
Atari ST (1989)
Commodore 64 (1989)
Sinclair ZX Spectrum (1989)
Amstrad CPC (1989)
Apple II

>>> OTHER GAME RESOURCES
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Game's rom.
Machine's picture.

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