Avenging Spirit 1991 Jaleco
1991
Avenging Spirit (c) 1991 Jaleco.
While walking out with his girlfriend the game's hero is ambushed by unknown enemies who snatch his girlfriend and shoot the hero dead. Now, as a wandering spirit with the ability to possess almost anybody he comes across, the hero is summoned by his girlfriend's father and given a mission to save her from the mysterious crime syndicate that holds her hostage. Only then can the hero rest in peace.
The player's character 'inhabits' a body with which to combat the game's enemies. When that body is killed, providing there is a living enemy nearby (other than that of a boss) the player can posses them and continue playing. Each time this is done, it costs the player some of their 'spirit energy'. Should the hero die when there are no enemies close by for the player to possess; the game is over.
>>> TECHNICAL DETAILS
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Jaleco Mega System 1-B hardware
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : 68000 (@ 7 Mhz)
Sound Chips : YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Fire, [B] Jump
>>> TRIVIA
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Released in May 1991.
This game is known in Japan as 'Phantasm'.
A Korean version/hack of this game is known as 'Monky Elf'.
>>> TRICKS AND TIPS
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* Good ending : you must find the three keys to unlock the door in which your girlfriend is held hostage in order to see the good ending.
>>> DESIGNERS / PROGRAMMERS / STAFF
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Total planner : Toku
Game designer : Myaa
Programmer : T. Hata
Character designers : Sanbo, H. Mamoru
B.G. designers : Seven Star, C 57
Sound producer : Tykoon Mori
Sound composer : Studio O.K.
>>> GAME PORTS TO OTHER SYSTEMS
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* Consoles :
Nintendo Game Boy (1992)
>>> OTHER GAME RESOURCES
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Game's rom.