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Atomic Robo-Kid 1988 UPL

1988

Atomic Robo-Kid (c) 1988 UPL.
A horizontally scrolling shoot'em up featuring great anime graphics and giant bosses.

>>> TECHNICAL DETAILS
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Game ID : UPL-88013
Main CPU : Z80 (@ 6 Mhz)
Sound CPU : Z80 (@ 5 Mhz)
Sound Chips : (2x) YM2203 (@ 1.5 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 192 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2

>>> TRIVIA
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Released in November 1988.
Omega Fighter, Atomic Robo-Kid / UPL [Pony Canyon / Scitron - PCCB-00038 - Aug 21, 1990]

>>> GAME UPDATES
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In the Japanese version, the highscore table contains the entire name compared to only 3 letters on the other version.

>>> TRICKS AND TIPS
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* Choose Start Level :
1) After inserting a coin, press p1 attack button while pressing 1p start.
2) Enter the code (codes appear after Act5 at the beginning of the level).

>>> DESIGNERS / PROGRAMMERS / STAFF
-------------------------------------
Game designer : Tsutomu Fuzisawa
Chief programmer : Toshio Arai
Character designers : Tsutomu Fuzisawa, Tokuhisa Tazima
Background designers : Noriko Nihei, Akemi Tsunoda
Effects : Kohji Abe
Compose & Music : Mecano Associates

>>> GAME PORTS TO OTHER SYSTEMS
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* Consoles :
NEC PC-Engine (1989)
Sega Mega Drive (1990)
* Computers :
Commodore C64 (1990)
Atari ST (1990)
Commodore Amiga (1990)
Sharp X68000 (Year unknown)

>>> OTHER GAME RESOURCES
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Game's rom.

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