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64th. Street - A Detective Story 1991 Jaleco

1991

64th. Street - A Detective Story (c) 1991 Jaleco.
2 selectable detectives, each with different fighting styles, attempt to solve cases by beating up each criminal they encounter in this side-scrolling beat'em all. Lots of special items can be found by throwing enemies into the background and breaking things.

>>> TECHNICAL DETAILS
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Jaleco Mega System 1-C hardware
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : 68000 (@ 7 Mhz)
Sound Chips : YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Attack, [B] Jump

>>> TRIVIA
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64th. Street is a precursor to Jaleco's 'Rushing Beat' series on the Nintendo Super Famicom.
The game's two protagonists make a cameo appearance in another Jaleco game, 'Chimera Beast'.

>>> DESIGNERS / PROGRAMMERS / STAFF
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Executive producer : Tokuhiro Takemori
Director : Shigeru Hashimoto
Planning : Y. Hiroyama
Program : Manbou, Sin Fuzihiro
BG Design : Helluder, Reiko Takano, Yamagata Tsubasa, Garadou
Character design : Mamoru Horikoshi, Shigeru Hashimoto
Hyper adviser : Myaa
Sound : Kiyoshi Yokoyama, Studio O.K.

>>> OTHER GAME RESOURCES
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Game's rom.

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