top of page
< Back

1942 1985 Williams Electronics, Inc

1985

1942 (c) 1985 Williams Electronics, Inc.
1942 is a vertically scrolling shoot 'em up set in the Asian theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player (the American 'Super Ace') pilots a plane, and has to shoot down enemy planes. Besides shooting, the player can also perform a 'loop-the-loop' to avoid enemy fire.

>>> TECHNICAL DETAILS
---------------------
Main CPU : Z80 (@ 4 Mhz)
Sound CPU : Z80 (@ 3 Mhz)
Sound Chips : (2x) AY8910 (@ 1.5 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 2
Control : 8-way joystick
Buttons : 2

>>> TRIVIA
----------
1942 was the first game that Okamoto designed at Capcom. 1942 was also the first Capcom title to spawn a successful series of sequels, with 6 titles in the 19XX line released from 1984 to 2000.
Stage names :
Stages 32 - 29 : Midway
Stages 28 - 25 : Marshall
Stages 24 � 21 : Attu
Stages 20 � 17 : Rabaul
Stages 16 � 13 : Leyte
Stages 12 � 09 : Saipan
Stages 08 � 05 : Iwojima
Stages 04 � 01 : Okinawa
After the last boss plane on stage 02 is destroyed the screen displays :
CONGRATULATION
YOU ARE THE BEST OF PLAYER !
FIGHT LAST ONE STAGE
Stage 01 is displayed as LAST STAGE.
After the last stage is complete the screen displays :
WE GIVE UP!
SPECIAL BONUS
10,000,000 PTS
GAME OVER
PRESENTED BY CAPCOM
PS. HOPE OUR NEXT GAME.
(c) CAPCOM
Default High-score table ('Top 5 ranking score!!') :
TOP 40000 (c) CAPCOM 0
2ND 35000 ALL 0
3RD 30000 RIGHT 0
4TH 25000 RESERVED 0
5TH 20000 EXEDEXES 0
In the default high-score table, some previous Capcom Games appear. Since the Demo Mode only shows the top five, you need to play the game and to make a score of approximately 10,000 points (To enter in the top ten).
The number 5 (20,000 points) appears as 'EXEDEXES'.
Number 6 is 'VULGUS' (9,999 points).
Number 7 is 'SONSON' (8,888 points).
Number 8 is 'HIGEMARU' (7,777 points).
Number 9 is again 'EXEDEXES' (6,666 points).
Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13,360,960 points on November 19, 2006.
Soundtrack album releases :
Capcom Game Music (28XA-94)(08/25/86) [Alfa Record]
Capcom Game Music [Reprint] (SCDC-00193) (06/19/2002) [Scitron Discs]
Legend of Game Music~Premium Box (SCDC-00410~7) (03/24/2005) [Scitron Discs]
Original products :
1942 (Capcom)
Licensed products :
1942 (Williams Electronics)
Bootlegs/Hacks :
Supercharger 1942 (Two-Bits Score)
- SCORING -
Small planes are 30, 50, 70, 100, 150, or 200 points each.
The small red planes that fly formations of 5 or 10 are 100 points each. Shooting all the planes in the 5 plane formation awards 500 bonus points. Shooting all the planes in the 10 plane formation awards 1,000 bonus points. In both cases, when the last plane of a formation is destroyed, a powerup marker appears and is worth 1,000 points when picked up.
Occasionally a small airplane comes slowly out of the lower left or lower right hand side of the screen and flies towards the top. When hit, it turns into a special figure which awards 5,000 points when picked up.
Medium size planes are 1,000 or 1,500 points each.
Large bomber planes start at 2,000 points each. The score for each consecutive bomber destroyed without the player dying is 500 points more than the previous one, up to a maximum of 9,000 points. When the player�s ship is destroyed, the score for the bombers is reset back to 2,000 points.
There are 4 boss planes. They appear at the end of stages 26, 18, 10, and 02 :
The stage 26 boss plane is worth 20,000 points.
The stage 18 boss plane is worth 30,000 points.
The stage 10 boss plane is worth 40,000 points.
The stage 02 boss plane is worth 50,000 points.
For all enemy planes that require more than one hit to kill, each hit on them gives 100 points.
At the end of each stage a bonus is awarded for shooting down percentage and for unused loops :
100% = Special bonus 50,000 points (the game displays 10,000 points bonus but 50,000 points are actually awarded)
95-99% = 20,000 points
90-94% = 10,000 points
85-89% = 5,000 points
80-84% = 4,000 points
70-79% = 3,000 points
60-69% = 2,000 points
50-59% = 1,000 points
Under 50% = 0 points
Unused loops are 1,000 points each.
Finishing the final stage awards 10,000,000 points.

>>> TRICKS AND TIPS
-------------------
* On stages 27, 20, 15, 08, and 04, a V-formation of red planes will come straight down from the top. If all 5 of the planes are destroyed, a Black/Red POW appears, giving the player an extra airplane when picked up.
* On stages with the wingmang powerups, use them to kill off the large bombers easily by crashing a wingman into them. You will get a second chance to get them back later on.
* On the stages with the boss planes, save all your loops; shoot at it quickly, loop down to avoid the shots, shoot at it again and THEN loop. You should be able to kill it this way.
* Most of the time it is easier to keep only one wingman rather than both; that way it's easier to maneuver around enemies. If you miss the red airplanes that give you the wingman powerup, kill off your plane (assuming you have some remaining) and the game will place you back before them.
* An interesting bug : If you win an extra plane from points when killing a boss plane, no extra planes will be awarded on the basis of points. Extra planes can still be obtained by getting the Black/Red POW, but no point-based bonuses will be awarded for the rest of the game.
* The end of stage bonus for 100% shooting down is actually 50,000 points, even though the game displays a 'special' bonus of only 10,000 points.
When the player loses all of his ships, the game offers to continue for another credit. If this option is chosen, the game continues where it left off but the score is reset to zero.
* There are 6 kinds of powerups : Quad fire, destroy all enemies on screen, 2 wingmen, make enemies stop shooting temporarily, extra loop, and extra life. Note that the destroy all enemies powerup does not destroy the small slow plane that has the 5,000 bonus item pickup.
Quad fire powerups are found on stages 32, 28, 24, 20, 16, 12, 08, and 04.
Destroy all enemies powerups are found on stages 31, 21, 19, 18, 11, 07, 03, and 01.
Wingman powerups are found on stages 30, 26, 22, 18, 14, 10, 06, and 02.
Extra life powerups are found on stages 27, 20, 15, 08, and 04.
Stop shooting powerups are found on stages 27 and 15.
Extra loop powerups are found on stages 23, 18, 17, 13, 09, and 05.
* % and point up stages are 29, 25, 21, 17, 13, 09, 05, 01. During these stages none of the enemies fire on the player except the large bomber planes.
* If the player earns enough bonus planes so that 10 ships or more are in the reserve, the 10 remaining ships indicators are replaced by the Greek letter sigma (&#931;).

>>> GAME SERIES
---------------
1. 1942 (1984)
2. 1943 - The Battle of Midway (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack (1990)
5. 19XX - The War Against Destiny (1995)
6. 1944 - The Loop Master (2000)

>>> DESIGNERS / PROGRAMMERS / STAFF
-------------------------------------
Designed & programmed by : Yoshiki Okamoto

>>> GAME PORTS TO OTHER SYSTEMS
-------------------------------
* Consoles :
Nintendo Famicom (1985)
Sony PlayStation (1998, 'Capcom Generation 1')
Sega Saturn (1998, 'Capcom Generation 1')
Nintendo Game Boy Color (2000)
Sony PlayStation 2 (2005, 'Capcom Classics Collection')
Microsoft XBOX (2005, 'Capcom Classics Collection')
Sony PSP (2006, 'Capcom Classics Collection Reloaded')
Sony PlayStation 3 (2008, '1942: Joint Strike' - PlayStation Network) (remake with 3-D graphics)
Microsoft XBOX 360 (2008, '1942: Joint Strike' - Xbox Live Arcade) (remake with 3-D graphics)
* Computers :
Sinclair ZX Spectrum (1986)
Commodore C64 (1986)
MSX2 (1986)
Amstrad CPC (1986)
MSX (1987)
FM-7 (1987 - ascii)
PC [CD-ROM] (2003, 'Capcom Coin-Op Collection Volume 1')
PC [CD-ROM] (2003, 'Capcom Arcade Hits Volume 2')

>>> OTHER GAME RESOURCES
---------------------
Game's ROM.

bottom of page